Gaming, Graphics & XR

Path tracing

Also known as: full ray tracing, Monte Carlo path tracing

Path tracing is the most complete form of ray tracing: it follows light rays through many random bounces around a scene to calculate how all the light combines, including colour bleeding from one surface onto another.

It's how most animated films are rendered. While a few games now offer path-traced modes, they depend heavily on top-end graphics cards plus AI upscaling and frame generation to run smoothly.

Path tracing, explained at three levels

At home

Picture sunlight entering a room through one window. It hits the floor, bounces to a wall, then to the ceiling, and the whole room glows softly, picking up a little colour from each surface. Path tracing copies that chain of bounces. For each pixel, the computer follows light along a long, random path around the scene, then adds up what it finds, which is why the result looks so natural.

At work

Path tracing is the most complete form of ray tracing. Instead of ray tracing a few chosen effects, it calculates all the lighting in a scene, direct and bounced, with one physically based method. That matters to studios because lighting comes out correct by default. Artists no longer have to place hidden fake lights to imitate bounced light, which saves time and makes results more consistent from shot to shot.

Real-world examples

At home

Jerome upgraded his graphics card and tried a game's path-traced mode. Neon signs now lit wet streets and walls with coloured light, though he needed frame generation to keep the game smooth.

At work

Aisha is a lighting artist at a Vancouver animation studio. With a path-traced renderer, she spends less time placing fake bounce lights and more time on the mood of each scene.

How it compares

featurePath tracingHybrid ray tracing
Lighting modelAll lighting simulated togetherSelected effects ray traced
RealismHighestHigh
Performance costVery highModerate to high
Common useFilms, showcase game modesMany current games

Path tracing simulates all light. Hybrid ray tracing picks a few effects.

For analysts

For studios, path tracing can cut artist time spent faking lighting, but render costs rise. I'd compare total cost per finished frame, including artist hours, rather than render time alone.

History & origin

James Kajiya introduced the 'rendering equation' and path tracing in a 1986 paper, giving graphics a physically based model of light. Path tracing was too slow for decades except in research and offline rendering. In the 2010s, film studios switched to path-traced renderers, such as Pixar's RenderMan RIS and Disney's Hyperion. Nvidia's 2019 Quake II RTX demo showed a fully path-traced game. Cyberpunk 2077 added a path-traced 'Overdrive' mode in 2023, and Alan Wake 2 and others followed. In my opinion, path tracing is the long-term destination for real-time graphics, but for now it's a showcase feature for players with expensive hardware.