Gaming, Graphics & XR

Frame generation

Also known as: multi frame generation, AI frame generation

Frame generation is a technique that uses AI and motion data to create extra frames between the ones a graphics card actually renders, boosting the displayed frame rate.

Nvidia's DLSS can now generate up to five frames for every rendered one. While the result looks much smoother, generated frames don't respond to your controls, so a game rendered at a low frame rate still feels sluggish even if the counter shows a big number.

Frame generation, explained at three levels

At home

Imagine an animator who draws the key poses of a scene, then has an assistant sketch the in-between pages so the motion flows. Frame generation works like that assistant. The graphics card draws real frames, and an AI model looks at how things moved between them and paints extra frames in the gaps. The game looks smoother, but the extra frames are educated guesses, not freshly calculated pictures.

At work

Frame generation inserts AI-created frames between those a graphics card actually renders, multiplying the displayed frame rate. Nvidia's DLSS, AMD's FSR, and Intel's XeSS all offer versions. For businesses, it lets demanding games and visualizations look smooth on high-refresh displays without more hardware. The catch is that generated frames don't respond to input, so responsiveness still depends on the real, rendered frame rate.

Real-world examples

At home

Aisha's new graphics card showed over 200 FPS with multi frame generation turned on. The game looked buttery smooth, but she noticed aiming felt slightly delayed compared with running it at 120 real frames.

At work

Fatima is a technical director at a Vancouver studio. Her team enables frame generation only when the base frame rate passes a set threshold, and disables it in the game's competitive mode to protect responsiveness.

How it compares

featureFrame generationAI upscaling
What it doesCreates new frames between rendered onesRenders at lower resolution, then sharpens
Effect on FPSMultiplies displayed framesRaises rendered frames
Effect on input lagCan add slight lagUsually reduces lag
Best used whenBase frame rate is already decentPerformance is GPU-limited

Upscaling makes real frames faster. Frame generation adds frames that aren't real.

For analysts

Be cautious of performance claims built on frame generation. I'd ask for benchmarks showing rendered frame rate and latency, especially when comparing hardware for purchase.

History & origin

TVs have used motion interpolation, the 'soap opera effect,' to insert in-between frames for years, with noticeable lag and artifacts. Nvidia introduced DLSS 3 frame generation with its RTX 40 series in 2022, using dedicated hardware and game motion data for better quality. AMD followed with FSR 3 frame generation in 2023, which works on more hardware. In January 2025, Nvidia's DLSS 4 added 'multi frame generation,' producing up to three extra frames per rendered frame on RTX 50 cards, and DLSS 4.5, announced at CES 2026 and released that spring, raised the maximum to five. Intel added multi-frame generation with XeSS 3 in late 2025, while AMD's FSR still generated one extra frame per rendered frame as of mid-2026. In my view, frame generation is a great tool for high-refresh displays, and a misleading one when marketing compares generated frame rates with real ones.