Gaming, Graphics & XR

Passthrough (mixed reality)

Also known as: passthrough, video passthrough, colour passthrough

Passthrough is a feature of virtual and mixed reality headsets that uses outward-facing cameras to show you a live video of the real world inside the headset.

Digital content can then be layered on top, so a virtual screen can hang on your actual wall. While modern colour passthrough is impressive, it's still a camera feed, not your own eyes, so it can show blur, distortion, and slight delay.

Passthrough (mixed reality), explained at three levels

At home

Imagine wearing a blindfold with tiny video cameras glued to the front, feeding a live picture to screens in front of your eyes. That's how passthrough works in a VR headset. The cameras film the room, and the headset shows that video almost instantly, so you can see your coffee table or your dog. Apps can then add virtual objects into that live view.

At work

Passthrough is a headset feature that uses outward-facing cameras to show the wearer a live view of their surroundings. It lets people use headsets safely in real spaces and makes mixed reality possible, where digital content such as instructions or 3D models appears on top of real equipment. For businesses, it turns VR headsets into tools for training, maintenance, and design review.

Real-world examples

At home

Thomas uses his headset's passthrough mode while exercising, so he can see his furniture around him while a virtual coach appears in the middle of his living room.

At work

Carlos is a training manager at an Ontario manufacturing plant. Trainees use headsets in passthrough mode at real machines, with digital arrows and safety warnings layered over the equipment.

How it compares

featureVideo passthroughOptical see-through
How you see the worldCamera feed on screensDirectly through clear lenses
Digital content qualitySolid, opaque visualsOften translucent
Real-world clarityLimited by camerasNatural
ExamplesQuest 3, Vision ProHoloLens, AR glasses

Video passthrough controls everything you see. Optical see-through keeps your natural view.

For analysts

If you're piloting mixed reality at work, test passthrough quality in your real lighting conditions. I'd do that before buying devices, since dim warehouses or bright windows can make camera feeds hard to use.

History & origin

Early VR headsets offered grainy black-and-white passthrough mainly for safety, so users could see their surroundings without taking the headset off. Microsoft's HoloLens, in 2016, took a different route, 'optical see-through,' projecting images onto transparent lenses. Meta's Quest Pro introduced colour passthrough in 2022, and the Quest 3 in 2023 made higher-quality colour passthrough affordable. Apple's Vision Pro, in 2024, relied entirely on video passthrough with very low delay, and Samsung's Galaxy XR followed in 2025. In my opinion, good passthrough is what turned VR headsets into mixed reality devices, because it removed the feeling of being cut off from the room.