Gaming, Graphics & XR

Inside-out tracking

Also known as: inside-out positional tracking

Inside-out tracking is a method of tracking a headset's position and movement using cameras and sensors built into the headset itself, looking out at the room.

It replaced earlier systems that needed external sensors or base stations mounted around the room. While inside-out tracking made VR and mixed reality much easier to set up, it can lose track of controllers held out of the cameras' view, such as behind your back.

Inside-out tracking, explained at three levels

At home

Think about how you find your way in a familiar room with your eyes: you notice the lamp and the doorway shifting as you walk, and you know where you are. Inside-out tracking gives a headset that ability. Cameras on the headset watch the room, and as furniture and corners move in the image, it calculates where you are and which way you're facing.

At work

Inside-out tracking determines a headset's position and orientation using cameras and sensors built into the headset, rather than external sensors mounted around the room. It makes VR and mixed reality portable: no installation, no calibration, and devices that can move between rooms or sites. For businesses, that considerably lowers deployment costs for training, education, and field work.

Real-world examples

At home

Aisha took her standalone headset to her cousin's place in Regina. Without setting up any sensors, she drew a play area on the floor and was playing within minutes.

At work

Fatima is an IT manager at a Quebec school board. Inside-out tracking headsets let teachers run VR science lessons in any classroom without installing base stations.

How it compares

featureInside-out trackingOutside-in tracking
SensorsOn the headsetMounted around the room
SetupQuick, portableInstallation and calibration
AccuracyGood for most usesVery high
Blind spotsOutside camera viewWhen sensors are blocked

Inside-out trades a little precision for far easier setup.

For analysts

For training programs across many sites, inside-out tracking removes installation costs. I'd test tracking in each real environment, though, since lighting and room features affect reliability.

History & origin

Early consumer VR headsets in 2016 used 'outside-in' tracking: the Oculus Rift used external cameras, and HTC Vive used laser base stations. Microsoft's Windows Mixed Reality headsets, launched in 2017, brought inside-out tracking to PC VR. The Oculus Quest in 2019 used inside-out tracking for both the headset and controllers in a standalone device, making VR far more portable. Microsoft later deprecated Windows Mixed Reality, removing it from Windows 11 in 2024. Today, most consumer headsets use inside-out tracking, while outside-in remains popular for precise uses such as motion capture. In my opinion, inside-out tracking did more for VR's mainstream appeal than any increase in display resolution.